ElleShaped

~ Here are my shapes! I hope you enjoy them.

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Tag Archives: Gaming

Introducing Nepenthe

11 Sunday May 2014

Posted by EBannion in Gaming, Starbound

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Gaming, Nepenthe, Starbound, The Butterfly Experiment

Nepenthe Starbound

Name: Nepenthe

Age: ?? (She doesn’t keep track since she took to the stars, somewhere around 20 years if you forced her to guess)

Race: Floran

Favorite Color: Purple

Favorite Flavor: Meat she hasn’t tasted yet

Favorite Planet: <points randomly to a star> “One in that ssysstem! Floran sshall go find it!”

Personal History:

After sprouting on some distant, unnamed backwater planet, Nepenthe had to fend for herself. Arid deserts where the temperature reached 150 degrees Fahrenheit, soupy jungles with 95% relative humidity and an ambient temperature of 110 degrees, wide salty oceans, boiling freshwater lakes full of acrid runoff… a paradise for a survivalist, an excitement-seeker, an explorer. Rarely did she encounter other intelligent life there; primitive tribes grown savage by the pressure of the vicious local wildlife and explorers on their last expedition were the most common. She taught herself to hunt with vine snares, poisoned thorns, and spears of sharpened greenwood. She ate anything she could catch at first, finding that each new flavor was a magical experience… and the second tasting devoid of pleasure. Her restlessness joined with her voracious appetite and drove her to travel farther and farther from the ruined laboratory which held her spawning-vine until after eighteen years, she discovered that there were no new places and no magical flavors left on her world. Her despair at this, the emptiness inside, found her staring up into the stars for hours or even days at a time, imagining what those motes of light might be, what strange creatures lived up there…

And then one day a ship came. A pair of Apex explorers found the planet. Perhaps they were seeking supplies, or perhaps something in that vine-covered, ruined building she spawned in had called them there. She didn’t know; didn’t even think to care about why and how and who. All she could think as she raced through the jungles to their landing-site was that her wishing had finally come true. She found the ship in a clearing, one of the explorers tending to a small fire and the other in the jungle, looking for something. Seeing a creature she had never before tasted or even imagined drove her into a frenzy and before his screams had even reached the ears of his compatriot, she had already speared him, rent him limb from limb, and half-devoured him. A new flavor after years of emptiness… she was in ecstasy. And there his companion found her, her leaves wet with his blood and her vine-whips still binding his severed appendages. Perhaps she would have escaped if she hadn’t been violently ill at the horrific scene, or perhaps one of the venomous plant-beasts that roamed the jungles would have gotten her instead. Hearing her retching, Nepenthe turned, bound her, and fed on her as well, frenzied and joyous.

She knew that this ship would take her to the places she had dreamed of. She climbed aboard and somehow, instinctively, she sealed the door and activated the launch procedure. As her tendrils danced across the control panels, she finally wondered:

How do I know how to do this? Why am I filled with such certainty that this is where I should be?

The launching jets burned away a chunk of foliage and revealed, for a short time, an old, scarred metal sign, lettering in an old Apex dialect barely readable, though the only creatures to see them before the jungle reclaimed them were vine-hounds and thorn-beasts.

Botanical Sapience Research Facility 3

Quarantine Level Black

Extreme Danger

It took her nearly a year to reach her first new planet, the ship’s warning klaxons screaming that it was low on fuel, air, and water. In that year she found the ship’s records system, an encyclopedic collection of botanical research data from a multispecies scientific research initiative. She taught herself to read in three sapient languages, and then using the interstellar radio, learned to speak. Arriving at a planet that was, from the records, life-bearing and harboring exciting new meats (and fuel, too, though she barely registered that at first) she prepared herself for her very first trip down to an alien surface. Stepping into the ship’s space-to-surface transporter, she could barely contain the shivers of excitement that rippled through her limbs as she imagined the ways she could finally sate that gnawing hunger…

For a time, at least.

Elder Scrolls Online

23 Wednesday Apr 2014

Posted by EBannion in Elder Scrolls Online, Gaming

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Brielle, Elder Scrolls Online, Gaming

So I’ve been really enjoying Elder Scrolls Online the last few weeks.

It has just the right combination of things that I love from the Elder Scrolls series (exploration, character customization, tons of clothes, awesome lore and setting) and things that I love from MMOs (lots of people, RP, playing with friends.)

It’s basically what I hoped it would be. There’re a few things that could be better (aren’t there always?) but overall, it seems to be making a strong showing.

Let me introduce to you Brielle Shadowlorn; alchemist, assassin, thief, and vampire queen:

Brielle Shadowlorn

Also, I’ve been working on a comprehensive collection of the various armor styles in the game, to use as a reference for folks interested in customizing their appearance. While there’s not yet a system to transform equipped gear into a different appearance, there’re some great gear manager addons which make it a snap to dress for the situation, whether it is combat or a dinner party!

That thread is over here:

http://forums.elderscrollsonline.com/discussion/78009/fashion-of-tamriel

‘s all for now!

Eulogy for a Spaceship: Republic Fleet Firetail ‘Zephyr’

10 Monday Mar 2014

Posted by EBannion in EVE Online, Gaming

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Aethra, EVE Online, Gaming

 

 

First, let me introduce what I intend to be a regular feature here, ‘Eulogy for a Spaceship’. I keep a number of various ships fitted for player-versus-player combat, and I try to make sure to learn from every engagement. As happens to anything used in combat, all ships are eventually destroyed; they deserve recognition for their faithful service, with links to the Battleclinic Killboard record of each fight. So, without further ado, the first Eulogy:

‘Zephyr’, Republic Fleet Firetail

Firetail - ZephyrThe Firetail is one of my favorite hulls, and this ship was an excellent example of why. Fast and agile, it could chase down and pounce on most other ships. Its small size and agility meant that it could orbit very close and very fast, and its excellent tracking meant that it would take advantage of that by maintaining an extremely high angular velocity.

‘Zephyr’ had a number of successful engagements:

Bunny Sando’s Thrasher and Capsule, total value: ~2.6m ISK

Bunny SandoThrasher 731x731

Thrashers have excellent tracking and a huge amount of damage potential, but suffer from the inability to fit much in the way of a defense; the key to killing one in a frigate is to get close fast and outspeed their tracking, because even with their tracking bonuses, their larger signature radius means that you can apply more of your damage potential than they can. That strategy worked well here, and the destroyer wasn’t able to hurt her very much.

agurina’s Federation Navy Comet, total value: ~34.5m ISK

agurinaFederation Navy Comet 871x871The Gallente Navy’s cognate to the Firetail, the Comet also has high speed and agility. Much like the projectile weapons that the Firetail uses, its hybrid guns have two varieties: railguns and blasters. Railguns are typically long range weapons, taking advantage of the extremely high rate of fire and accuracy to compensate for their lower damage. ‘Zephyr’ had two advantages in this fight: its speed and ability to close rapidly kept the railguns from hitting very well, and its Energy Neutralizer was able to drain the Comet’s capacitor and disable its primary weapon. Ultimately, this proved fatal to the opponent.

CapsulaMortem’s Tormentor, total value: ~11.4m ISK

CapsulaMortemTormentor 704x704The Tormentor is one of the Amarr Empire’s basic frigate designs. It is capable of high damage output, and its energy weapons use less capacitor than many similar ships. However, it suffers from a lack of tracking speed, and as with the hybrid weapons of the Comet, its damage can be nullified by draining the ship’s capacitor. Further to the detriment of this particular ship, its active armor tank also required a high amount of energy. Thus, its power sapped and its guns outsped, it quickly turned into a brilliant explosion and a cloud of debris.

Gennesu’s Breacher and Capsule, total value: ~2.9m ISK

GennesuBreacher 820x820The Breacher is the Minmatar Republic’s primary frigate-sized missile platform. Its ability to launch many rockets or light missiles in rapid succession make it quite dangerous to many ships. However, the Firetail’s small size and high speed make it quite resistant to the damage dealt by those weapon systems. Without a particularly hardy defense, the Breacher quickly broke apart under Zephyr’s guns.

Caedmon SilverFalcon’s Atron and Capsule, total value: ~1.9m ISK

Caedmon SilverFalconAtron 891x891The Atron is one of the most common frigates in the Gallente Navy. Its populatiry and ready availability are the best explanation for this quite under-equipped specimen. Taking a ship into a warzone with so many empty equipment slots essentially guarantees its destruction, and this was not an exception.

bp nagazie 2’s Rifter, total value: ~5.7m ISK

bp nagazie 2Rifter 832x832Fast, agile, and sporting a relatively high number of weapons, the Rifter is the mainstay of the Minmatar Republic’s frigate fleet. This particular specimen was equipped with heavy armor and larger guns than Zephyr, which proved to be its undoing. It was unable to keep up or to bring its weapons into position to get any damage applied to her, and it too burned quickly. Most of the value in this particular engagement was in its cargo hold, rather than attached to the hull.

bp nagazie 1’s Bantam, total value: ~88,000 ISK

bp nagazie 1Bantam 776x776There isn’t much to say about this engagement except that a ship with nothing equipped to it really shouldn’t be in a warzone.

 

Vorgat Zog’s Condor, total value: ~8.5m ISK

Vorgat ZogCondor 851x851The Condor is similar in design intent to the Breacher, though its Caldari designers favor solid construction and strong shields rather than the Minmatar’s focus on speed. This particular ship was also equipped with a secondary defense, electronic warfare equipment that impeded the opponent’s ability to track its movements with their guns. Unfortunately for him, Zephyr’s excellent tracking was far in excess of that needed to hit it and so it buckled quickly under the barrage.

Total victory value: ~67m ISK

Total loss: ~23.2m ISK

Final ratio: ~3:1

Sadly, there isn’t much to learn from Zephyr’s final engagement; her destruction was more due to inattention on the pilot’s part. Undocking in the border system of Aranir, she was nearly immediately engaged by between five and ten enemy pilots and quickly destroyed. If any moral can be taken, it is to be prepared at all times for the enemy, even when you expect to be safe.

That’s it for today. Remember, keep your eyes open and your guns warm!

 

 

 

If I Vanish This Week

07 Monday Oct 2013

Posted by EBannion in Gaming

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Disgaea, Gaming

This is why:

Full Disgaea D2 CE:

 

Full Disgaea D2 CE

 

Figures of Flonne and Etna:

Flonne FigureEtna FigureAssembled Figures

 

And the Flonne Squad Sticker on my iPad case (I got excited and stuck it before I thought of taking pictures 😉 :

Flonne Squad Sticker

 

 

The Return to Bronzebanners, Prologue: The Tale of Tekkud Sirabkol

02 Saturday Mar 2013

Posted by EBannion in Dwarf Fortress

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Bronzebanners, Dwarf Fortress, Gaming, The Butterfly Experiment

(The Journal Entries themselves were written by Dwarf Fortress forums member Pirate Bob and editors annotations provided by me)

<The following is an excerpt from the personal journal of the third Dimensional Sensing Project team lead>

What an exciting development! Last night, after weeks of fruitless attempts at reconnecting to Bronzebanners, we suddenly got a full-strength signal! It would appear that a new sensing locus has developed around a Dwarf named Tekkud Sirabkol, whose journal we were able to decode and translate. As we were decoding his words, his signal merged with the remaining data from the Bronzebanners site and restored full sensing clarity!

I must say this is a rather lucky development for me – my supervisor was dissatisfied with our apparent lack of progress and was just now preparing to have my team reassigned.

Without further ado, I present to you the journal of Tekkud as we interpreted it:

17th Granite, 253.  After fleeing through the woods for days, I found myself in the human hamlet of Ininbemta.  I was fairly sure that all the other dwarves from Bronzebanners, all of my friends and family, were dead.  I had been out hunting when the goblins attacked, and seeing that I could do nothing against the fiends, I fled as quickly and quietly as I could.

I had hardly any food left, and no booze.  I asked the humans where I could find some, but all they wanted to talk about was me helping them kill a bunch of local bandits.  Two of their complaints did interest me – they claimed that a night creature called Ani Stoppedtwilights had killed several dwarves and there was also a nearby group of goblin bandits led by Nako Plagueblind.  I welcomed any chance to kill goblins.  I practiced swimming for a while in the nearby stream, as it had been very difficult for me to cross the many rivers between here and my home.  I then spent the night in the town of Jamasrane.

18th Granite.  Seeing that the humans wouldn’t help me, I killed a river otter for food.  I also helped myself to a few bolts in the forts Lasivonu and Jamasurde.  Those greedy bastards wouldn’t miss them.  I spent the night in Cilbakosha.

19th Granite.  I found the goblin camp, and pelted them with bolts while remaining safely hidden.  While I killed all of his followers, I ran out of bolts before I could kill the leader, Nako Plagueblind.  I “acquired” some more bolts from a nearby fortress killed him the next day.  It was quite satisfying to dispatch these foul creatures, even if my tactics were not very dwarf-like.  I reminded myself that I was the last survivor of my fortress, and I had to be careful to ensure that I lived long enough to avenge my comrades.

After this section was translated, I assigned one of our interpreters to investigate our previous records and determine if we had any other records of this goblin, and surprisingly enough we did! It would appear that Nako is in fact from the same tribe as the goblins which destroyed Bronzebanners the first time.

20th Granite.  I moved west towards Belrokgom to kill the night creature Ani Stoppedtwilights.

22nd Granite.  I found the lair of Ani Stoppedtwilights.  I fired several copper bolts at him, and then beat him to death with the butt of my crossbow after he fell over.  

He had murdered at least two dwarves, and I found a steel chain mail, a bismuth bronze helm and an iron war hammer.  I would put the gear of my fallen brothers to good use.  I went to Belrokgom to report my success, and decided that some more bolts and a large gem would be fair “payment” for my deeds, since the humans offered me nothing.  I recruited Mistrum Duquehnabsiz, and Ersi Rakfilwisho, Bowdwarves, Jalew Thratpingugir, Lasher, and Rimtil Rithatra, Pikedwarf to help me reclaim Bronzebanners.  They were horrified to hear of the fall of the fortress to goblins, and understandably were not very happy working for the humans.

23rd Granite.  Our group traveled north towards the mountains called the Teeth of Jade.  We stopped in several human towns, but encountered nothing of consequence.

26th Granite.  After crossing through the pass in the Teeth of Jade, arrived at Acikasna.  While crossing a river outside town, we were ambushed by dingos.  The dingos were dispatched easily, but sadly Mustrum Duquehnabsiz drowned in the river during the fight.

27th Granite.  We searched for Mustrum Duquehnabsiz in the morning, hoping he had survived, but could not find him.  We tried to recruit more help from the humans in the fortress Mumaithbi, but they refused.  I took some more bolts instead.  The probably would be more useful anyway.  We went to sleep early as we will leave before dawn.  There are no more settlements between here and Bronzebanners.

This is where our first batch of translation concluded, and we used the time it took the translation team to decode the second half of the journal to examine and correct our maps of the region. A minor discovery that came out of this investigation is the sheer stamina of these Dwarves. They seem to be capable of travelling overland at full running speed indefinitely, without suffering from the effects of fatigue or muscular exhaustion!

We also obtained more data on the Dwarven physiological processes, and we have concluded that their constant consumption of alcohol is what makes this amazing feat possible – apparently, rather than metabolizing alcohol and becoming inebriated as humans do, they store the vast majority of their alcohol intake. These stores are used as energy reserves, powering some form of anaerobic energy production process. We have yet to determine the chemistry behind this effect, and it may be that the physical rules of our universe differ enough from the Dwarves’ home that we will need to develop an entirely new theory of Dwarven Chemisty.

For the time being, I have deemed these pursuits as secondary to our mission of observation and translation.

28th Granite.  We traveled west through Udast Zadkel, “The Forest of Corridors”, crossing several rivers.  We arrived at Bronzebanners at dusk.  We approached quietly from the east.  Rimtil stabbed a goblin spearman to death.  Ersi Rakfilwisho was struck down by another goblin spearman, who I dispatched with a blow to the head from my iron war hammer.  We retreated temporarily as Jalew was also injured.  We rested briefly to allow him to heal and the sun to rise.

This entry was accompanied by a sketch of the described event, and its contents were quite puzzling – it would appear that our sensing of images is actually a subjective observation through the individual to whom our sensors are attuned, rather than an objective reading of the physical surroundings. I have endeavored to make the sketch as understandable as possible, but it seems that Tekkud’s mind works quite differently from the Dwarves through whom we had previously observed Bronzebanners.

It would appear that the @-like symbols in the center of the cyan ellipse are representative of the dwarves present, and that the color-variance between cyan and grey denotes the Dwarf's current visual range.Needless to say, this data is very, very odd.

It would appear that the @-like symbols in the center of the cyan ellipse are representative of the dwarves present, and that the color-variance between cyan and grey denotes the Dwarf’s current visual range. Needless to say, this data is very, very odd.

1st Slate.  We return to Bronzebanners, and I dropped most of my supplies in the middle of the moat-lined path leading to the gate.  We caught a goblin thief hiding along the path, and visciously beat him to death, but not before he somehow managed to rip off one of Jalew’s fingers.  Jalew took out his anger about the finger by lashing most of the flesh off of another goblin spearman.  After this we withdrew again, and were ambushed by giant dingos.  The dingos killed Jalew, and injured Rimtil.

We rested until dawn, and then attacked yet again.  Rimtil charged at a goblin spearman, who literally disarmed him.  I shot the goblin in the arm, causing him to drop his spear, but was unable to defeat him before he bead Rimtil to death with his sheild.  I smashed in the goblin’s skull with my next blow.

Now I am alone.  Sadly none of my brave companions would see the inside of Bronzebanners.  I could not take any chances now.  I fired two bolts at another speargoblin from hiding, and then bashed his head in when he fell unconscious.  I then made my way into the dining room, and took a sip of whip wine from the still.  I hadn’t had a drink in far too long.

Following this are several entries detailing the painstaking search that Tekkud made of the fortress proper, to ferret our the last few goblins left unaccounted for. After satisfying himself that the area was at last rendered safe, he retired to a nearby human village and sent word to the Mountainhomes that Bronzebanners was ready to live again.

I will leave you with several other images gathered during our survey of Tekkud’s mission, and we hope that very soon transmission of Bronzebanners will resume.

This is a view of the entrance road to Bronzebanners, in which we can see the tragic death of Tekkud's last surviving companion. Also shown is the horrific mess that the goblins made of Bronzebanners during their brief occupation.

This is a view of the entrance road to Bronzebanners, in which we can see the tragic death of Tekkud’s last surviving companion. Also shown is the horrific mess that the goblins made of Bronzebanners during their brief occupation.

This is Tekkud's glimpse of the primary workshop level of Bronzebanners, again revealing how the goblin occupiers managed to scatter almost everything stored in the fortress, leaving a huge mess for the mission to reclaim the fortress to clean up.

This is Tekkud’s glimpse of the primary workshop level of Bronzebanners, again revealing how the goblin occupiers managed to scatter almost everything stored in the fortress, leaving a huge mess for the mission to reclaim the fortress to clean up.

Adventurers Needed Again

21 Thursday Feb 2013

Posted by EBannion in Dwarf Fortress

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Bronzebanners, Dwarf Fortress, Gaming, The Butterfly Experiment

So now that Bronzebanners has been crushed, it’s time for another Adventurer Needed!

Go to this post in the official forums for the challenge and links to the save, and to this post to read about the founding of Bronzebanners.

<3

The Winter: Blood And Ice

21 Thursday Feb 2013

Posted by EBannion in Dwarf Fortress

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Bronzebanners, Dwarf Fortress, Gaming, The Butterfly Experiment

<The following is an excerpt from the personal journal of the third Dimensional Sensing Project team lead>

I am almost at a loss for what to say; it is difficult not to feel empathy for these creatures we have been watching, but it is also impossible for us to do anything that affects them. This means that all we can do is watch tragedy unfold, and record it as well as we can.

The fact that savagery and violence give us some of the best data we’ve ever seen about the dimension which we are observing leaves all of us with a vaguely guilty feeling; I have requested trauma counselors from the military support program for our staff.

As usual, I will leave Stukos the honor of describing current events.

Early winter, 252

Sadly, the flush of success and creation can never last.

After the fight with the coati, I ordered our mechanic and our most experienced military immigrant to devise a training room which could maximize our soldiers’ expertise in combat. They devised a fiendishly complicated ‘Training Room’, complete with blunted automatic spears and simulated combat.

Sadly we learned too late that even blunted spears can kill a baby still in its mother’s beard-sling, and little Adil Dodokamal was killed during a training exercise. His mother is upset, but understands that it was another unavoidable sacrifice for progress. She will be fine.

Hopefully that will be the worst this winter has to offer – it is the coldest one we’ve ever experienced and the crops are feeling the frost.

Following this entry was a long and extremely detailed list of every asset in the fortress, down to the loose rocks in the stonework stockpile. I have elided the boring parts and skipped to the next events; believe me, I am saving you much pain. I had to read every word for my final report but you don’t have to!

Anyway, there are two more, much shorter entries, both from the end of the winter. Unlike the precise and beautiful calligraphy of the previous entries, these two seem almost rushed and unsteady, as if Stukos was distracted or pressed for time.

Late Winter, 252

Another tragedy – a nurse named Meng Locunetur was found, dehydrated and mummified, in the lower mineworks this morning. I ordered the military recruits to conduct a full investigation, but we suspect she simply got lost and trapped in the rubble.

Regardless, I cannot shake a nagging feeling of danger, so I have ordered the recruits to double their training time per day. We have to be ready, if my feelings are true.

252

This is the last report I will make. The goblins came under cover of night while we were distracted by the elven trade caravan.

Of the 68 adults and 8 children who were alive and happy this morning, there are now only myself and my two best miners alive. We will go out and give the best our bodies can, but we are outnumbered and wounded. We are going to die so we may live forever in glory.

Shortly after, we detected a severe degradation of our sensing clarity. I immediately ordered full scans to be taken of the fortress’ final state. What follows is our last sight of Bronzebanners.

In this final image, we can see the blood-soaked dining room. In the center is Stukos herself, charging to her final end.

In this final image, we can see the blood-soaked dining room. In the center is Stukos herself, charging to her final end.

As soon as Stukos died, our datafeed cut off entirely. We are working to reestablish our imaging, but with little success so far.

The Summer: Triumph -or- Death In The Hot Sun

21 Thursday Feb 2013

Posted by EBannion in Dwarf Fortress

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Bronzebanners, Dwarf Fortress, Gaming, The Butterfly Experiment

<The following is an excerpt from the personal journal of the third Dimensional Sensing Project team lead>

Excellent! The translation team has just delivered me their report on the Summer of Bronzebanners Year 252 and it’s full of interesting details!

I will hand the narration over to Stukos again, as her skill with words is better than my own.

Autumn, 252

It has been a very active summer – it would seem that with the reawakening of the sun’s warmth has come renewed activity amongst our neighbors as well.

First, the words of triumph. Cerol Mengiseth emerged from her workshop a few weeks ago, looking haggard, malnourished, and quite satisfied. She triumphantly presented me with a wonderous work of art, an incredibly intricate earring. She told me its name was Desortimnar Mangrodilral (“Entrancetaper the Ashamed Treaty”) and it was amazing. Mostly carved from ashwood, it had small iron studs and intricately shaped loops of magnetite and yak leather dangled from it. In the center of the loops was a small iron depiction of a Dwarf-child.

This leads us into the words of loss. The child depicted in the earring’s curio was one of the summer’s misfortunes. First, a second dwarf grew withdrawn and secretive, but sadly we lacked the metals needed to produce a working Metal-Forge, and he wasted away with dehydration babbling to himself the whole time. His name was Ushrir Lirujreg, and he was sadly an unavoidable casualty of progress.

Later in the summer, we had another tragedy – a massive creature, later identified in the Grand Imperial Zoological Doctrine as a giant coati, fatally mauled one of our jewellers, a woman named Lokum Defastbomrek. I hurriedly drew up a squad of volunteers, declared them to be the first military squad of our fortress, and then sent them out to extract retribution form the beast. They were successful, and its pelt now decorates the main dining hall.

The third tragedy was the child Fath Uzolsinsot, the baby daughter of Lokum. In her deep depression at the loss of her mother, she wasted away as many orphaned babies do. Apparently she was Cerol’s niece, which explains why she seemed so conflicted about the earring.

Additionally, the caravan from the Mountainhomes arrived; stocked full of nothing but meat. I was very angry with our trade liaison – he was supposed to bring us an anvil and a selection of weapons and armor. In the end, we traded him some of our woodcrafts for a good store of meat, to be kept preserved for emergencies. He promised to return next year with weapons and armor. We will see.

As the first chill of autumn settles in, it seems like we have all that we need to keep us safe and happy through the winter. We also expect an Elven trade caravan during the cold season, which should allow us to barter for a wide selection of excellent drink and pets with our stonecrafts.

It looks like the winter will bring some interesting activity as well; the translation team seemed very excited at lunch.

The Spring: Growth and Development

21 Thursday Feb 2013

Posted by EBannion in Dwarf Fortress

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Bronzebanners, Dwarf Fortress, Gaming, The Butterfly Experiment

<The following is an excerpt from the personal journal of the third Dimensional Sensing Project team lead>

We have been able to settle into a comfortable rhythm which allows us to gather a fairly complete picture of Bronzebanners’ development. It is amusing to me how the creatures’ development and growing expertise mirror my own team’s experience during this time.

I will allow Stukos to speak for them, as we have been able to copy and translate most of her personal logs.

Summer, 252

If only the fools in the Mountainhomes who sneered at my faith in my settlers could see us now.

Several groups of new settlers have arrived in the last year, and our fortress now totals 50 Dwarven adults. Even more exciting, we have had our first batch of births as well, with 5 babies born throughout the spring.

At the end of the spring, as the last of the chill was forced out by the sun, a second miracle happened. Cerol Mengiseth, a woodcarver working in the crafting halls, suddenly claimed an entire craftshop and kicked everyone else out. I visited her to make sure she was ok, and she was hard at work scribbling plans for some sort of device, her words written in some kind of code.

When she saw me, she snapped “Metal bars! And the skin of a yak!” and then glared at me so fiercely I hurriedly left again. I flagged down the first few dwarves I came across and ordered them to set up a smelting operation immediately.

I then visited the paddock and ordered one of the largest yaks we had to be slaughtered, and a feast prepared from its meat. I also ordered one of the recent immigrants, who happened to be a tanner by trade, to set up a tanning station in the main trade hall. I’ve seen this kind of mania in a Dwarf before, and it signals the creation of a great work.

We expect more information to be forthcoming – a large data package was just delivered to the translation folks, and we think that it contains some major events.

In closing, I will include some more recent images of the fortress, to show how they have expanded their holdings.

We can see how the living level has expanded to house the new arrivals.

We can see how the living level has expanded to house the new arrivals.

Here in the crafting center, we can see the recent improvements - two new storage areas and their associated workshops have been dug out and set up.

Here in the crafting center, we can see the recent improvements – two new storage areas and their associated workshops have been dug out and set up.

 

 

Bronzebanners’ First Year

19 Tuesday Feb 2013

Posted by EBannion in Dwarf Fortress

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Bronzebanners, Dwarf Fortress, Gaming, The Butterfly Experiment

<The following is an excerpt from the personal journal of the third Dimensional Sensing Project team lead>

My SIO informs me that, overnight, they were able to collect and translate a huge amount of data, and produced a report on the state of the Dwarf-creatures’ outpost (apparently called a ‘Fortress’ in their language) at the end of their first year.

I will let the images speak for themselves as we begin the summary:

A schematic of the ground floor of Bronzebanners

This is an annotated schematic of Bronzebanners’ ground-level structures. Of note are the water-filled ‘moats’ which appear to both guide and defend incoming trade caravans, and the large stairwell at the extreme west end of the fortress which apparently provide access to both the upper and lower levels.

The above-ground level of Bronzebanners is used entirely for finished goods storage

This is an annotated schematic diagram of Bronzebanners’ only above-ground level; apparently the entire space inside of the hill containing the fortress’ entrance has been hollowed out and is being used for finished goods storage.

Bronzebanners' living level

This is a schematic diagram of Bronzebanners’ first belowground level, which is entirely devoted to housing. Also shown is the water-filled trench which forms the protective caravan moat.

Bronzebanners' crafting level

This is an annotated schematic diagram of Bronzebanners’ second subsurface level. It seems to be the center of manufacture and crafting for these strange, industrious creatures. It would seem that they have divided their workshops by the type of raw materials used, in order to expedite their access to stockpiles.

My staff inform me that the only thing of note to happen in the fortress’ first year was the production of a very unusual drum. It would appear that one of the farmers was suddenly gripped by a strange mania, demanding that a craftshop be set up and reserved for him alone. He then proceeded to collect some very odd materials and disappear into the workshop in a flurry of fevered crafting. When he emerged, he was triumphantly clutching a wooden drum adorned with spikes of yak bone, which he called Lathonstettad (“Mythtaxes”).

The most unusual aspect of this object is that it apparently radiates some sort of unusual energy wavelengths, which can be picked up by our sensing equipment. Our SIO has theorized that it is the presence of this type of object that allows us to pinpoint some locations, while others are opaque to us.

She hasn’t, however, been able to explain why the later existence of these objects allows us to find the site before their construction. She went into a technical description of temporal mechanics and cross-lateral dimensional radiation analysis, but it was far too technical for me to follow. I did get the distinct impression that she had no idea either, and was hurriedly trying to make a convincing-sounding answer. I just nodded and patted her on the shoulder, told her to keep up the good work, and departed while shaking my head in bemusement.

Further updates will be issued as warranted.

 

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