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Tag Archives: The Butterfly Experiment

The Summer: Triumph -or- Death In The Hot Sun

21 Thursday Feb 2013

Posted by EBannion in Dwarf Fortress

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Bronzebanners, Dwarf Fortress, Gaming, The Butterfly Experiment

<The following is an excerpt from the personal journal of the third Dimensional Sensing Project team lead>

Excellent! The translation team has just delivered me their report on the Summer of Bronzebanners Year 252 and it’s full of interesting details!

I will hand the narration over to Stukos again, as her skill with words is better than my own.

Autumn, 252

It has been a very active summer – it would seem that with the reawakening of the sun’s warmth has come renewed activity amongst our neighbors as well.

First, the words of triumph. Cerol Mengiseth emerged from her workshop a few weeks ago, looking haggard, malnourished, and quite satisfied. She triumphantly presented me with a wonderous work of art, an incredibly intricate earring. She told me its name was Desortimnar Mangrodilral (“Entrancetaper the Ashamed Treaty”) and it was amazing. Mostly carved from ashwood, it had small iron studs and intricately shaped loops of magnetite and yak leather dangled from it. In the center of the loops was a small iron depiction of a Dwarf-child.

This leads us into the words of loss. The child depicted in the earring’s curio was one of the summer’s misfortunes. First, a second dwarf grew withdrawn and secretive, but sadly we lacked the metals needed to produce a working Metal-Forge, and he wasted away with dehydration babbling to himself the whole time. His name was Ushrir Lirujreg, and he was sadly an unavoidable casualty of progress.

Later in the summer, we had another tragedy – a massive creature, later identified in the Grand Imperial Zoological Doctrine as a giant coati, fatally mauled one of our jewellers, a woman named Lokum Defastbomrek. I hurriedly drew up a squad of volunteers, declared them to be the first military squad of our fortress, and then sent them out to extract retribution form the beast. They were successful, and its pelt now decorates the main dining hall.

The third tragedy was the child Fath Uzolsinsot, the baby daughter of Lokum. In her deep depression at the loss of her mother, she wasted away as many orphaned babies do. Apparently she was Cerol’s niece, which explains why she seemed so conflicted about the earring.

Additionally, the caravan from the Mountainhomes arrived; stocked full of nothing but meat. I was very angry with our trade liaison – he was supposed to bring us an anvil and a selection of weapons and armor. In the end, we traded him some of our woodcrafts for a good store of meat, to be kept preserved for emergencies. He promised to return next year with weapons and armor. We will see.

As the first chill of autumn settles in, it seems like we have all that we need to keep us safe and happy through the winter. We also expect an Elven trade caravan during the cold season, which should allow us to barter for a wide selection of excellent drink and pets with our stonecrafts.

It looks like the winter will bring some interesting activity as well; the translation team seemed very excited at lunch.

The Spring: Growth and Development

21 Thursday Feb 2013

Posted by EBannion in Dwarf Fortress

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Bronzebanners, Dwarf Fortress, Gaming, The Butterfly Experiment

<The following is an excerpt from the personal journal of the third Dimensional Sensing Project team lead>

We have been able to settle into a comfortable rhythm which allows us to gather a fairly complete picture of Bronzebanners’ development. It is amusing to me how the creatures’ development and growing expertise mirror my own team’s experience during this time.

I will allow Stukos to speak for them, as we have been able to copy and translate most of her personal logs.

Summer, 252

If only the fools in the Mountainhomes who sneered at my faith in my settlers could see us now.

Several groups of new settlers have arrived in the last year, and our fortress now totals 50 Dwarven adults. Even more exciting, we have had our first batch of births as well, with 5 babies born throughout the spring.

At the end of the spring, as the last of the chill was forced out by the sun, a second miracle happened. Cerol Mengiseth, a woodcarver working in the crafting halls, suddenly claimed an entire craftshop and kicked everyone else out. I visited her to make sure she was ok, and she was hard at work scribbling plans for some sort of device, her words written in some kind of code.

When she saw me, she snapped “Metal bars! And the skin of a yak!” and then glared at me so fiercely I hurriedly left again. I flagged down the first few dwarves I came across and ordered them to set up a smelting operation immediately.

I then visited the paddock and ordered one of the largest yaks we had to be slaughtered, and a feast prepared from its meat. I also ordered one of the recent immigrants, who happened to be a tanner by trade, to set up a tanning station in the main trade hall. I’ve seen this kind of mania in a Dwarf before, and it signals the creation of a great work.

We expect more information to be forthcoming – a large data package was just delivered to the translation folks, and we think that it contains some major events.

In closing, I will include some more recent images of the fortress, to show how they have expanded their holdings.

We can see how the living level has expanded to house the new arrivals.

We can see how the living level has expanded to house the new arrivals.

Here in the crafting center, we can see the recent improvements - two new storage areas and their associated workshops have been dug out and set up.

Here in the crafting center, we can see the recent improvements – two new storage areas and their associated workshops have been dug out and set up.

 

 

Bronzebanners’ First Year

19 Tuesday Feb 2013

Posted by EBannion in Dwarf Fortress

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Bronzebanners, Dwarf Fortress, Gaming, The Butterfly Experiment

<The following is an excerpt from the personal journal of the third Dimensional Sensing Project team lead>

My SIO informs me that, overnight, they were able to collect and translate a huge amount of data, and produced a report on the state of the Dwarf-creatures’ outpost (apparently called a ‘Fortress’ in their language) at the end of their first year.

I will let the images speak for themselves as we begin the summary:

A schematic of the ground floor of Bronzebanners

This is an annotated schematic of Bronzebanners’ ground-level structures. Of note are the water-filled ‘moats’ which appear to both guide and defend incoming trade caravans, and the large stairwell at the extreme west end of the fortress which apparently provide access to both the upper and lower levels.

The above-ground level of Bronzebanners is used entirely for finished goods storage

This is an annotated schematic diagram of Bronzebanners’ only above-ground level; apparently the entire space inside of the hill containing the fortress’ entrance has been hollowed out and is being used for finished goods storage.

Bronzebanners' living level

This is a schematic diagram of Bronzebanners’ first belowground level, which is entirely devoted to housing. Also shown is the water-filled trench which forms the protective caravan moat.

Bronzebanners' crafting level

This is an annotated schematic diagram of Bronzebanners’ second subsurface level. It seems to be the center of manufacture and crafting for these strange, industrious creatures. It would seem that they have divided their workshops by the type of raw materials used, in order to expedite their access to stockpiles.

My staff inform me that the only thing of note to happen in the fortress’ first year was the production of a very unusual drum. It would appear that one of the farmers was suddenly gripped by a strange mania, demanding that a craftshop be set up and reserved for him alone. He then proceeded to collect some very odd materials and disappear into the workshop in a flurry of fevered crafting. When he emerged, he was triumphantly clutching a wooden drum adorned with spikes of yak bone, which he called Lathonstettad (“Mythtaxes”).

The most unusual aspect of this object is that it apparently radiates some sort of unusual energy wavelengths, which can be picked up by our sensing equipment. Our SIO has theorized that it is the presence of this type of object that allows us to pinpoint some locations, while others are opaque to us.

She hasn’t, however, been able to explain why the later existence of these objects allows us to find the site before their construction. She went into a technical description of temporal mechanics and cross-lateral dimensional radiation analysis, but it was far too technical for me to follow. I did get the distinct impression that she had no idea either, and was hurriedly trying to make a convincing-sounding answer. I just nodded and patted her on the shoulder, told her to keep up the good work, and departed while shaking my head in bemusement.

Further updates will be issued as warranted.

 

In which we meet our new overseer…

19 Tuesday Feb 2013

Posted by EBannion in Dwarf Fortress

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Bronzebanners, Dwarf Fortress, Gaming, The Butterfly Experiment

<The following is an excerpt from the personal journal of the third Dimensional Sensing Project team lead>

I was awakened early this morning when the lab hotline rang urgently, demanding my attention. It seems that the translation systems made a breakthrough overnight, and we were able to decode a significant quantity of what seems to be the historical log of our new observation site. It would seem that the leader of the expedition identifies herself as Stukos Gembishfikod (“Sealglazes”). I will let her words explain our discovery. Anything appearing inside (“parenthesis and quotes”) is simply a translator’s note; either for a term which we ca’n’t accurately reproduce with our language or for a name or other given appellation.

Winter, 250

This is the first entry for the civic record of the outpost to be named Kilrudzulban (“Bronzebanners”). I will begin by introducing myself and my six hand-picked settlers.

My name is Stukos Gembishfikod, and His Majesty the King of our mighty tribe “The Prime Paddles” has deemed me worthy of being given leadership of this mission as a reward for my long and honorable service in the gem mines. He gave me almost 1500 (“dwarfbucks”) and ordered me to select six other stout Dwarves to accompany me and a selection of goods sufficient for our survival.

I am honored by His Majesty’s faith in me, and I am certain that our operation will be a resounding success.

The first thing I did was to narrow our selection group, and it became rapidly apparent that none of our male brethren were stout enough of beard nor strong enough of will to accompany us. Once that determination was made, the selections became much easier.

First, I chose two of our most loyal and skilled miners, Id Stinkib (“Strifenet”) and Kivish Basenlibash (“Sprayaxes”). Both have loyally served the Mountainhomes for more than sixty-five years. Rather than recognize their long toil and loyalty, the Crown chose to imprison them both for crimes which they had not actually committed: Id was accused of disrespecting a noble, interfering with the course of royal business, and raising her voice in the presence of a high official, all charges stemming from an incident where she took up defense of a downtrodden sister-Miner. Kivish was this other; the charges which she was facing that led to Id’s outburst were wasting royal resources, committing unsanctioned artwork, and theft of Gem-labors. She was only attempting to make the mines in which they all worked more beautiful by leaving some deposits of gemstones in their natural locations, and carving the walls around them to accentuate their beauty. Unfortunately, the foreman could only see the value of the gemstones she had refused to collect.

My next selection was for a hardy outdoorsDwarf, one who would brave the sun and the weather to collect for us the wood of the trees in our destination. I selected Stukos Idenagesh (“Paddlecontest”) for this task. She is renowned – or perhaps notorious – for her handicraft with an axe. Unfortunately for her, this handicraft was demonstrated when she hewed her supervisor in twain for years of verbal abuse in the workplace. I am certain that no such misfortune will befall her at Bronzebanners.

I then decided on a pair of Craftsdwarves – a mason and a carpenter. Both are highly skilled at their trade and will be vital to the furnishing and comfort of our new home.  There are few carpenters more deserving of this honor than Moldath Godenginet (“Ropecrewed”). Moldath had been languishing in the Mountainhomes as a lowly sub-apprentice, Tinker class, because she had a habit of crafting wonderous and intricately detailed furniture regardless of what she had been assigned to craft. As she was assigned to the Bridgebuilder’s Union, this naturally caused her to appear to be shirking her duties.

As for a mason, I was instantly certain that Atir Idathezum (“Amusehame”) was the best Dwarf for the job. She suffered from almost the exact opposite of Moldath’s fate – she had been repeatedly reprimanded for producing, in her supervisor’s words “Severely un-aesthetic stoneworks, and morally horrifying engravings” for her fact-accurate depictions of our old fables of demonkind in her carvings. Even if her former supervisor couldn’t see the brilliance in her work, I certainly could.

Lastly, I decided that it would be best to bring a Dwarf I was certain would support me and serve loyally as my second-in-command. I selected a sturdy and extremely unimaginative farmer named Aban Oslanlitast (“Windtorches”) whose only reputation was that of allowing other Dwarves to lead her, as long as she was kept safe and allowed to sink her hands into the rich loam of her fields.

I have high hopes for our expedition. I have ordered a large supply of Giant Raven meat, a local delicacy which happens to be my favorite meal, and a selection of fine Dwarven alcohols, as well as several sets of mining and stonecrafting tools. I have been assured by the King’s surveyors that our assigned site has an ample supply of metal ores and gemstones in the belowstone. A caravan is assigned to visit our site after about six months of occupation, to take our first products and to determine our supply needs for the following Spring.

All that remains now is to gather our equipment. We set out in the morning for what, I am told, will be a two-month trek through the winter snows. We should arrive at our new home by the beginning of Spring, should all go well.

It would seem that our phase of the Project is more successful than the previous observations – while they found a group of criminals who had opted for exile rather than imprisonment, we have a group of happy, loyal, and optimistic volunteers. I have high hopes for their, and our, success.

That’s all I have time for now. I can hear the phone in the study ringing again; I really should get to the lab.

In Which We Start Again, For The First Time

17 Sunday Feb 2013

Posted by EBannion in Dwarf Fortress

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Bronzebanners, Dwarf Fortress, Gaming, The Butterfly Experiment

The first thing that I did after being assigned to the leadership of the Dimensional Sensing and Analysis Project  was thoroughly review all of the records left behind by my predecessor. He frequently wrote at great length and detail about his excitement, caused by the amazing discoveries they were making.

I honestly thought him a bit melodramatic and overwrought; I assumed that the duties couldn’t possibly be as awe-inspiring as he made it out to be. I was wrong.

This morning we finally got the new equipment calibrated and signals started flooding in. At my first glimpse of the new discoveries, over the Sensor Interpretation Officer’s (SIO) shoulder, my jaw nearly dropped to the floor. I realized that I was looking at an alien world, that I was perhaps the second human being to ever see it. Even with most of the detail obscured by the translation from the strange wavelengths this alternate-dimension used as light, and with the resolution very poor from our inexperience, it was still the strangest and most incredible sight of my life.

Our SIO has informed me that data transmissions from the site have given us a few, poorly translated names for the regions we have sighted; I am attaching to this report our best images and our translations, as best as we can. When my predecessor said the translation software ‘needed work’, he was being generous.

Without further ado, I give you Tethaomon, “The Destined Realms”!

Our first glimpse of the new region, te first data interpreted by our phase of the Project.

Our first glimpse of the new region, the first data interpreted by our phase of the Project.

In addition to the full-scale map, we have managed to obtain some better-resolution images of an area from which some promising signals are emanating.

This is the western region of the main southern continent, called "The Continent of Attics". I have no idea if our translation software is functioning at all, let alone properly.

This is the western region of the main southern continent, called “The Continent of Attics”. I have no idea if our translation software is functioning at all, let alone properly.

Finally, our highest resolution image yet., with the general area of interest indicated. My SIO informs me that by the end of the week we should have some much more detailed images, and that what we have so far is a good start. I simply nodded and smiled at her.

Our highest resolution inmage yet, with the region of the Fortress apparently called "Bronzebanners" marked.

Our highest resolution inmage yet, with the region of the Fortress apparently called “Bronzebanners” marked.

As best as we can tell, this outpost is being built into the side of a mountain called “The Equivalent Point” and it sits at the intersection of a forest called “The Forest of Corridors” and the foothills of the mountains, called “The Hill of Eviscerating”.

My SIO tells me that the location is near the shore of a brook called “The Meandering Disappearance”, which is the only name that really makes any sense to me. These creatures we are observing are very alien.

 

Disaster, Reset, Disaster, Redeploy

16 Saturday Feb 2013

Posted by EBannion in Dwarf Fortress

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Bronzebanners, Dwarf Fortress, Gaming, The Butterfly Experiment

(The following is a reproduction of a memorandum from the newly installed ‘Project Rerecovery Team’ for the Dimensional Sensing Project. The original memorandum was classified ‘Top Secret’ but has, through a strange quirk in temporal mechanics, become unclassified 72 years BEFORE it was produced, rather than after.)

 

To: Dimensional Sensing and Analysis Project Lead <NAME REDACTED>

From: Replacement Team Lead <NAME REDACTED>

Subj: Rerecovery progress and sensing records

Ma’am,

It has taken us about two weeks to remove the old equipment, scour the worst of the soot and burn damage from the operational surfaces, and install and configure the new gear. At a loss as to the sorting of the debris, we have coded all recovered material as ‘Potential Remains’ and had them delivered to the forensics team.

<NAME REDACTED>, our primary sensing monitor, has told me that in practise, this equipment functions nothing like he learned in the training program. Despite this slight setback, we have finally begun recovering decipherable data.

It turns out that the first team was using a highly unorthodox, completely redesigned, and mostly jury-rigged antenna array. Without the specific details of their equipment, we have been unable to reacquire the old signal. However, we have finally found a new repeating data source, apparently from a similar but different dimension. The sensorium coordinates are <REDACTED>.

The first full decoding report should be issued from our communications and records officer within the next 48 hours.

Respectfully,

<NAME REDACTED>, Project Team Leader

I haven’t disappeared

24 Thursday Jan 2013

Posted by EBannion in The Butterfly Experiment

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Fractal, The Butterfly Experiment, Wallpaper

I’ve been hard at work on a few new projects, which are still related to the previous few.

 

Here’s a teaser to keep you interested:

 

This is a nebula. It's blue and purple.

When you look into the sky at night, you know you are at home.

The Tree Of Life

28 Friday Dec 2012

Posted by EBannion in EVE Online

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Aethra, EVE Online, Gaming, The Butterfly Experiment

Again, we see that Aethra Sunder is seated in a well-cushioned chair, reclining with a mug of coffee close at hand. Through the station’s observation windows, the curve of a massive greenish-blue gas giant filled half of the sky.

Standing out starkly against the colorful background, the ships arriving and departing through the station’s primary launch tube were a shabbier lot than she was used to.

Neighbors notwithstanding, her host’s coffee is divine.

She ponders the possibilities of having a state-of-the-art drug synthesis facility housed in the same building as a pilot’s bar. She gently swirls the liquid in her mug as she peers at it intently. Seemingly satisfied with her inspection, she downs the last drops and stands smoothly, turning to greet her lead technician.

“Ma’am,” he nods deferentially. “The preparations are complete, and we await only your command to launch.”

“How is the crew dealing with our newest employers?” she asks.

He looks surprised. Immortals, especially capsuleers, tend to develop a sense of detachment from those whom they term ‘ephemerals’, individuals who only lived one lifetime, in one body. Those few who felt more affection for their short-lived brethren often turned to roles which required both interpersonal skills and immortal perspective often found that their unique skills made them indispensable to their more aloof employers. It was rare for a pilot to display even this small degree of concern for the crew whose lives were completely at her mercy.

“Many of them are quite excited, actually. They say that our contracting for the Cartel will provide more opportunities for the thrill of combat. I suspect that their thrills are more mundane and… financially oriented.”

“Yes, well, you do keep the books. Talking about money always makes me tired; tell me about the new weapon systems. Have their final diagnostics been completed?”

“Ah. Yes, well, it took quite a few overtime hours for us to have them ready this quickly. Their design is quite unusual, and we had some setbacks during their calibration. Other than that, this new ship that our new employers have been so generous with is a work of art.”

She grins at him. “That she is. Are we ready to take her out for a shakedown cruise?” As a cloud of worry falls across his face, she laughs. “Don’t worry! We’re just going to head out through some relatively quiet systems nearby and make sure the astrometrics package is working properly.”

“After all, we’re not doing anything dangerous. We’re just pretending to work with one of the most dangerous criminal organizations in the galaxy for long enough that they let us into their most-protected regions of space, all to gain the opportunity to steal their greatest treasure. What could possibly go wrong?”

Again, she leaves the mug on the side table to observe her departure. This time, as the sleek wedge shape of a Hurricane-class Battlecruiser slides silently past the window, it is not the lettering on the hull which draws the mug’s attention.

Just below the ship’s name, “Tree Of Life“, are two stencils. One is a trio of stars on a silver circle, the corporate logo of Bannion Astrometrics. The other, the interlocking crescents of the Archangels. It is painted with silver, but the dull red light of the massive system star stains it with bloody rust.

How ominous, thinks the mug.

 

 

Which Came First, the Memory or the Tree?

25 Tuesday Dec 2012

Posted by EBannion in EVE Online

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Aethra, EVE Online, Gaming, The Butterfly Experiment

The tree was still there.

It had taken her scanning crew three hours to verify their position, because they were so far from populated space that even CONCORD’s local communication system was strained. And for every second of those three hours, one of Aethra Sunder’s inner eyes was trained on the eerie nebula which spread out, light-years away but immediate in her memory.

The tree was still there.

When the message indicator in her pilot’s overview began to flash, she was not immediately satisfied. The name of this place was as obscure as its location, simply a navigation designation instead of an actual name: E-1XVP. Great. Quickly flipping her attention to the galactic map, she narrowed their location down to the Detorid region, deep in mostly unclaimed null-sec space. Curious, she checked the autopilot’s route back to Aldrat, her temporary home base. She laughed bitterly at its immediate response – 35-40 jumps, depending on her route. Might as well be on the other side of the EVE Gate.

The tree was still there.

Her next option was to check the wormhole she had arrived through. It was possible that the system she had left contained more than one exit route, and perhaps another would be less remote. Unfortunately, just as she was turning her sensors toward it, it collapsed with one last belching wave of radiation. She wasn’t surprised; ever since she had seen the tree, she knew this was not a simple coincidence. There was a reason she had ended up here.

If only she had the faintest idea of what that reason was…

The tree was still there.

She decided to take precise astrometric readings of their current location so that she could return again in the future, and then she told her autopilot to find the nearest station that allowed public docking. Most of the systems out here were privately owned, so she expected it to take a while.

She was surprised when a result was returned almost immediately. Apparently there was a freehold only 12 stargates away which offered access to anyone who could pay the docking fee; intrigued, she looked up its ownership records.

The Angel Cartel. Figures this would be their space; she had always known her run-ins with their footsoldiers early in her capsuleering career were the prelude to a larger chain. Apparently she was close to their home region of Curse. Maybe even close enough to make a run for the station before whoever passed for the locals out here noticed her.

The tree was still there.

As she aligned the Hungering Cold to the first stargate on her route and activated her warp drive, one of her physiological monitors beeped at her. Apparently her subconscious had managed to override the pod implants’ cortical suppression again. She smiled wryly to herself as she noticed that her fingers had crossed themselves. It was going to be that kind of a trip. One last though drifted through her mind as she jumped out of the system…

The tree was still there. 

And she would be coming back.

The Unraveling Begins

20 Thursday Dec 2012

Posted by EBannion in EVE Online

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Aethra, EVE Online, Gaming, The Butterfly Experiment

The Minmatar Republic Fleet Issue Stabber-class Cruiser Hungering Cold quietly slipped out of the event horizon surrounding a temporarily stable wormhole, heralded only by a spray of radiation and a burst of photons. As the turbulence of its arrival quickly dissipated, a host of electronic sensing equipment got to work, taking readings of everything in sight, attempting to pinpoint the ship’s location by triangulating known reference points. From the outside, the small vessel was swarming with activity, as hatches opened, instruments unfolded themselves, and attitude-control jets began to fire fitfully to correct the slight roll that was the only evidence of the ship’s physics-bending trip through the wormhole.

Aethra Sunder floated, still and silent, in the life-support gel that filled her pilot’s capsule. Occasionally, electrically-induced muscle contractions would ripple through her, health-maintenance subroutines firing off messages that insulated her muscles against atrophy and the wasting bane of prolonged zero-gravity exposure. Her closed eyes twitched rapidly back and forth, the only part of her to even seem remotely alive, responding to the computer-generated simulations of sight and sound being fed into her brain by her ship’s systems. Sometimes when the ebb and flow of her thoughts was particularly dynamic, or her situation unusually stressful, her subconscious would manage to slip one or two electrical impulses past the capsule’s careful watchdog electronics and cause her leg to kick or her arm to thrash wildly. But most of the time, she just drifted along, physical body hidden behind walls of metal and electrons.

Unlike the vehicles of the distant past, with their pedals, levers, control sticks, buttons, gauges, and warning lights, the Hungering Cold was more akin to a garment than a simple means of conveyance. Aethra didn’t simply pilot the ship, she wore it like a second skin. Its maneuvers, her actions; its sensors, her eyes and ears. It was easy to forget that there was still a soft, fleshy body somewhere within the metal shell that truly housed her consciousness. It was so tempting to simply forget frailties of her origins, to allow her mind to sink completely beneath the waves…

And then, when inevitably she would give in, package up and section off her memories of being human, being flesh, being weak… when the arrogance and hunger for knowledge and power that drove her grew too strong to resist… when that siren’s call from the depths of the unknown would catch her within its melody… that’s when the dreams would come.

Usually, it was the tree. Great, tall, and ancient, it reached as high as up and as wide as the horizon. She was sitting at its foot, in the grass. She had with her a picnic lunch, a blanket spread out beneath her, and a meal for two people laid out upon it. Just looking at that second place setting would fill her with a deep dread, a sense of terrible loss which she could not explain. And every time, she would begin to weep, the tears in her eyes blurring her vision, blotting out the hateful sunny skies and the mocking wildflowers scattered around her. And as the tree loomed huge behind her, as the world spread out empty and uncaring before her, that empty seat across from her would fill with accusation and loss. She knew, somehow, that none of this was right and that all of it was her fault. She would stumble to her feet and try to cry out, to beg forgiveness from the wind, and the earth would grind open before her, and she would twist to try and save herself but it was always just a moment too late and she would fall, deeper and darker and deeper, into fire and agony. And then she would wake, physiological monitors in her capsule shrilling warnings into her mind.

This time was like that, like all the others. But it was also different, because this time, as she pushed the cobwebs of old panic and remembered-forgotten-imagined loss aside and took her bearings, the tree was still there.

The tree was still there.

 

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